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Author: Debi

1

Lining up texture locators

Most people think that Texture Locators are just those widgets that get in the way while you're trying to work on your scene, but James Darknell takes some time to explain how they work and offers a different way to quickly align them to your item's surface.

Related Images:

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How to 'playblast' an animation

Description

Before you go wasting a heap of time rendering out an entire movie in final quality without even knowing whether it'll work, I suggest that you first render out a lower-res version. In Maya this is called a Playblast.

In modo, I could never remember how to do this. That's why I am posting it here because I am sure a lot of other people either don't know about it, or else, cannot remember where to find it either. But beware, it won't be a nice looking render. It will look just like your viewport, including lights, camera and locators. It's basically so you can check your composition and timing

An alternative lo-res solution, is to render out your animation with a capped time limit. This will look more like a draft version, and can be especially helpful if you know your scene is going to take say 12-24 hours to render properly - and especially if you know things will more than likely need to be changed, but you just don't want to waste all that time waiting at this point, so you could set it up for say 6 hours instead, so that it can be done say over night.

http://www.alphageekgirl.com/?p=1065
Step-by-Step
    • Under the Animation Tab, right-click in the viewport and select 'Record OpenGL to Movie'
Version   MODO 701 / 801
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Kicking up dust

Description Using the new particle system, create the effect of dust being kicked up as a hover biker travels across open terrain.
Origin Supplied by Luxology as part of the Spotlight video series that came with the release of 701 SP1
 modo Version 701 SP1
Description

With the supplied hoverbike, rider and terrain, this series shows how you can create dust particles and get them to kick-up when the hover bike flies by. 

 
URL 701Spotlight_Video_01.mp4 (Download from your Luxology account)
Presenter Andy Brown
7.0/103votes
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Depth of Field and how to manipulate it in Photoshop

This is by far my most favorite modo tip ever, by the illustrious illustrator, Warner McGee, where he shows you no matter what Depth of Field you may have set in modo, you can always change, or fix it in post, in Photoshop. Read more
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Focusing your camera using Autofocus and Depth of Field

Description

If you're a photographer, when it comes to setting up your cameras for rendering in modo, you'll no doubt understand aperture sizes, what 'depth of field' is, and what F-stops are. But some of us who don't have a feel for these numbers need to eyeball things in order to get them how we want. In this Lux TV video from some time back, Brad shows how to access the advanced feature in the modo toolpipe allowing you to display extra handles to position the camera when using depth of field. He also shows how you can click on a point anywhere within a scene and have the camera focus there automatically.

Step-by-Step
    Advanced camera handles
    • In the Perspective viewport, select your camera and activate the transform tool (W)
    • Then in the Toolpipe, right-click the '=' sign in the 'V' column and select Advanced
    Activate Tool Handles
    • You'll see some extra handles appear on the camera that will allow you to drag and focus
 
    Autofocus under mouse
    • In the Render viewport, position your mouse on the spot where you want your camera to focus
    • Click Ctrl-F and the camera will fire the 'camera.autofocusUnderMouse' command
Source  You can watch a video that details the process here
Author  Brad Peebler
10.0/104votes
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