Zoom in on Render Preview without moving the camera
Here's a trick for when you need to look at your scene up-close without actually messing things up and moving your render camera
Read moreHere's a trick for when you need to look at your scene up-close without actually messing things up and moving your render camera
Read moreIt took a while until Action Centers sunk in for me, so assuming I'm not the only one that couldn't wrap your head around them, I thought I'd post up this neat .pdf I found some time back.
Read moreDescription | Creating background assets that aren't the primary focus in a game, can be pretty time-consuming for something that no-one really looks at, but they do add to the atmosphere of the game. Here's a quick way of creating a simple item that could be used as metal scaffolding, a tower or even a simple bridge in less than 5 minutes, using basic polygon modelling tools. |
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As shown in the image above;
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Source | You can watch a video that details the process here | ||
Author | Ellery Connell - video2brain.com |
Description | Replicators are a great feature in modo allowing us to replicate an object multiple times using a fraction of computing resources. When it comes to grass or fur you can sometimes have a problem that is referred to as interpenetration. This is when you have say grass that grows around objects like rocks or pavers. . Alessandro Masciari has written an excellent, detailed explanation of how to overcome this problem. But in a nutshell... Note: this method was created during the 601 era. You can see Andy Brown demonstrating this example using procedural tools (at ~18 mins) using MODO 10.1 |
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Source | http://kroncept.blogspot.com.au/2011/07/grass-around-objects.html | ||
Author | Alessandro Masciari |