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USER INTERFACE & IO

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Searching for missing texture image files on Macs

Description

When modo first opens an .lxo file it tries to look for any texture images attached to that scene. If you happen to move your scenes across different machines that have different paths set-up, modo won't always be able to automatically find your texture files. Instead, sometimes it will ask you whether you want to search for them.

Because modo stores image textures under the \Library\Application Support\Content\Assets\Images,  if you try to locate a file saved here using Spotlight, you'll get no results because that folder is restricted from being searched. Two ways to get around this...

Step-by-Step
    • Navigate to your Contents folder and then perform the search, narrowing it down by folder and file name. I actually have a link to my images folder in my Finder sidebar
    or
    • In the spotlight search bar, type in  Filename:"brick_bump.png"  
9.0/101vote
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Fine-tuning your color picking

Color Picker

Now most modo users would already know there are various ways you can select colors, such as dragging left or right in the color field to adjust the colour, or by typing in a specific RGB value, or by clicking in the field and bringing up the colour wheel where you can type in a color using hexadecimal values or simply eyeball a color by simply clicking inside the wheel.

But what's unique is if you just click and drag inside the color field whilst holding down Shift, Ctrl or Alt you can move around the colour wheel and fine tune your colours.

  • Shift - click and drag - cycles through Hues
  • Ctrl - click and drag - adjusts Values
  • Alt - click and drag - adjusts Saturation

Color Picker
9.7/103votes
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Viewing modo601 help docs in pdf format on your iPad

Description

The modo 601 documentation has at least three times as much content as previous versions. And you'll be fascinated by some of the hidden gems you'll find there. So reading the modo docs on your iPad is a great way to kill time whilst being productive - especially when you don't have a paperback with you, or internet access. And five minutes a day discovering something new is more worthwhile than playing games 😉   

Note: MODO701 does not come with a .pdf version of the help docs  

Step-by-Step
    • In your Applications folder, right-click on the modo icon and select 'Show package contents'
    • The PDF is located in the 'Help' folder
    • Open iTunes and drag the PDF onto the books icon
    • The pdf will appear on your bookshelf once you synch your iPad
8.5/102votes
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How to stop 'selecting through'

Description

On the odd occasion I have experienced modo deciding all of a sudden to want to select-through my mesh when I don't want it to. So how do I fix it?

Step-by-Step
    • Under Preferences > Input > Selection > Polygon Selection
8.5/102votes
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How to tell whether you're in Poly, Sub-D or P-Sub mode

Problem

Have you ever been modelling and you accidentally hit the tab or shift-tab key changing your model from regular faces, to Sub-D, or Pixar-SubS without realising it?

If half your model was in P-Sub and the other half, in Sub-D, could you tell which was which?

Well there is a way, even if it is very subtle.

Face SubD PSub 590
Solution

Just run your mouse over the affected polys and you'll see that when you pre-select the different types of subdivision surfaces that, sub-d is shaded purple, regular faceted polygons (faces) are shaded blue, and P-Subs are shaded green.

I wish they were a little more pronounced though.

    • Sub-Ds - Subdivision Surface smoothed polygons.
    • Faces - regular standard unsmoothed polygon faces.
    • P-Subs - Pixar Catmull-Clark smoothed polygons.

Edit: As I mentioned earlier, the colors are quite subtle. But when I went to change them from their default settings to much darker colors, via > Preferences > Display > Colors >Selection Rollovers, you can still barely discern any difference.

ColorPreferences
 colors changed

10.0/104votes
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