Tag: texture replicator
Texture Bombing using multiple images
Description | Regular textures like the ones shown above are adequate for most jobs, but occasionally you may want to mix it up a bit and create something a little more unique, yet still make it look organic. So for example, say I wanted to use the grass, rocks and sand above to create a random terrain image. Now, I could go into Photoshop and create a mashup of these three textures, but once I'm back in modo, if I had to cover an expansive area, I'd still have to contend with the tiling issue, and in the real-world, having tiled rocks and grass just doesn't cut it. That's where texture bombing comes in. Texture bombing is a procedural technique that helps reduce regular pattern artefacts. We do this by first placing a bunch of different textures into a Group, and then using modo's Texture Replicators, a small copy of one of the Group's images is randomly placed at each vertex across the mesh. From there you can further randomly scale, rotate, and blend the textures together to make the surface appear seamless and quite natural-looking. |
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Preparation | It's assumed that you've already created your mesh item that you wish to apply your textures to. | ||
Step-by-Step |
Apply textureCorrect GammaIncrease WrapCreate Group of texturesReplace current image with the GroupTexture ReplicatorAnd this is a quick and dirty random terrain texture created with the three images at the top of the page. |
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Source | James has recorded two videos on Texture Replicators. The first shows how to make a seamless grass plane, and the second explains texture bombing where you use multiple texture images under a single material. |
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Author | MutantPixel (James Darknell) |