All posts list
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List of article posts
- Lining up texture locators
- Numeric Entry Field Tips
- How to create condensation
- How to 'playblast' an animation
- Resize the camera icon
- Getting rid of weirdness
- Making facial deformations using weight maps
- Faster Modeling in MODO
- Synching Audio with Animation
- Depth of Field and how to manipulate it in Photoshop
- Focusing your camera using Autofocus and Depth of Field
- Zoom in on Render Preview without moving the camera
- Modelling a quick trellis
- Positioning grass or fur around objects
- Texture Bombing - Single Texture
- Texture Bombing using multiple images
- Making your own tileable textures
- Searching for missing texture image files on Macs
- Where do my .lpk's go?
- Textures on replicated items not appearing?
- Fine-tuning your color picking
- Setting keys in the Gradient Editor
- Importing animation MDDs from Maya to modo
- Which Render Outputs combine to equal the Final Color output?
- How to scale your rigged character
- How to quickly rig a character
- Viewing modo601 help docs in pdf format on your iPad
- Organic, low-poly built-in mesh presets
- Creating Custom Sliders for Morph maps
- Creating directional constraints for eyes
- Constraining Cameras and Lights using Locators
- Do you get gamma?
- How to stop 'selecting through'
- How to tell whether you're in Poly, Sub-D or P-Sub mode
- modo file locations on a Mac
- Bends and Magnet Deformers
- Rendering out a sequence of images using Photoshop
- Rendering animation sequences backwards
- Render within a Capped Time Limit
List of News posts
- Making scripts
- Texture Locators
- Condensation, camera icons and craziness
- Rendering out image sequences and movies
- Applying weight maps to a human mesh
- Is your fur or grass misbehaving?
- Tileable textures
- Best of scripts
- Make yourself a more efficient modeller
- Synching audio with morph animations
- Focussing on focus
- This month we're makin' stuff!
- The launch of MODO 701 and my trip to the USA
- Creating seamless textures
- Importing animation MDDs from Maya to modo
- Quick rigging
- Efficient ways to use Contraints
- An intro to Deformers
- modo wins Frontline Award 2012
- Luxology & The Foundry merge
- Mike James - Back to Basics
- Studio Environment Set 501 Kit
- The Gradient Editor
- Shader Tree #2
- Shader Tree #1