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Searching for missing texture image files on Macs

Description

When modo first opens an .lxo file it tries to look for any texture images attached to that scene. If you happen to move your scenes across different machines that have different paths set-up, modo won't always be able to automatically find your texture files. Instead, sometimes it will ask you whether you want to search for them.

Because modo stores image textures under the \Library\Application Support\Content\Assets\Images,  if you try to locate a file saved here using Spotlight, you'll get no results because that folder is restricted from being searched. Two ways to get around this...

Step-by-Step
    • Navigate to your Contents folder and then perform the search, narrowing it down by folder and file name. I actually have a link to my images folder in my Finder sidebar
    or
    • In the spotlight search bar, type in  Filename:"brick_bump.png"  
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Where do my .lpk's go?

Around the time modo 601 was launched last year, there was an update to the Asset Sharing site which took advantage of new functionality that was introduced in 601, that supported a new file format called .lpk - which is the Luxology Preset Pack.

Essentially, you go to the Asset Share page on the Luxology site and you download one or more assets which come down as an .lpk file, and all you have to do is drag and drop it into modo and the files are automatically installed and available from your preset browser.

Now, depending on where, or how you have your presets arranged on your computer - that is, either, standard - as they came when you first downloaded the supplied Content from the Luxology site, or, in some other configuration. For instance, I created extra folder categories in addition to the standard directories, which of course would not be recognised). By changing a setting in your Luxology Account Preferences, you have the option of either downloading the share assets to their individual standard folders/directories, or, you can have them installed to the root directory of your assets, and from there you can move them yourself to wherever you want them to be permanently stored.

Luxology Account Preferences

.lpk is just a .zip file

A third option might be to extract the files to some other location. The .lpk file format is actually just a .zip format - that is, you can edit the file extension from .lpk to .zip and then extract the files using your regular WinZip or other file compression utility application.

Download Cart

And in case you didn't realise, you don't have to download assets from the share site individually. You can also choose to select up to 20 Megabytes worth of assets and add them to your Download Cart, and then when you're ready, you can download them all as one big .lpk file, which, as explained above, all you need to do is drag it onto modo, and all the files contained within will be automatically saved into their own respective category folders.

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Textures on replicated items not appearing?

Description

Have you ever replicated an item only to find that its textures didn't copy across?

Step-by-Step
    • Select the texture group in the Shader Tree
    • Under Texture Layers > Group > Item, make sure it is set to All
Source http://forums.luxology.com/discussion/topic.aspx?id=61680
Author  Wayne B
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Fine-tuning your color picking

Color Picker

Now most modo users would already know there are various ways you can select colors, such as dragging left or right in the color field to adjust the colour, or by typing in a specific RGB value, or by clicking in the field and bringing up the colour wheel where you can type in a color using hexadecimal values or simply eyeball a color by simply clicking inside the wheel.

But what's unique is if you just click and drag inside the color field whilst holding down Shift, Ctrl or Alt you can move around the colour wheel and fine tune your colours.

  • Shift - click and drag - cycles through Hues
  • Ctrl - click and drag - adjusts Values
  • Alt - click and drag - adjusts Saturation

Color Picker
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Setting keys in the Gradient Editor

If I don't use the Gradient Editor for a while, something that I always forget is ... How do I create a new key again? So, assuming I'm not the only one, I thought I'd would share it here.

Key Creation

Keys can be added to the currently selected curve(s) by middle mouse-button (MMB) clicking either on the curve itself or anywhere on the background. Or if you don't have a 3-button mouse, you can Ctrl-Alt left-click.

Deleting Keys

Keys can be deleted from curves in two ways:

  • To delete only the currently selected keys press the 'Delete' key.

  • To delete the currently selected keys and keys at the same Input value on associated curves select 'Delete Key' from the RMB context menu.

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