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Which Render Outputs combine to equal the Final Color output?
+ Diffuse Shading (Total)
+ Transparent Shading
+ Reflection Shading
+ Specular Shading
+ Subsurface Shading
+ Luminous Shading
= Final Color
Where each successive layer is added to the layer below in the composition
How to scale your rigged character
Description | As a follow-up to last week's rigging article, I thought I'd share this tip I found in a forum post recently where someone asked; "Hi guys I rigged a character in one file to have it clean, then I posed it for a test and took him to other scene where he is too big. I tried to scale him but it destroys the whole character (the skeleton resizes at diferent rate than the mesh does). I tried to scale the skeleton, the mesh, both, a group...and nothing works. Any ideas?" |
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Solution | If you select the root joint of your skeleton, and then scale, everything else should go along for the ride. Make sure you do the scaling outside of Setup mode. | ||
Source | (Old Luxology Forums - no longer exists) |
How to quickly rig a character
Viewing modo601 help docs in pdf format on your iPad
Description | The modo 601 documentation has at least three times as much content as previous versions. And you'll be fascinated by some of the hidden gems you'll find there. So reading the modo docs on your iPad is a great way to kill time whilst being productive - especially when you don't have a paperback with you, or internet access. And five minutes a day discovering something new is more worthwhile than playing games 😉 Note: MODO701 does not come with a .pdf version of the help docs |
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