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Rendering animation sequences backwards

Description

I was just reminded of something that I discovered last year whilst rendering out my final animation assignment. I had around 1500 frames to render out, and I was fortunate to have two machines to work on. It was late, and I wanted to set them up and go home. But if I started one machine at frame #1, how could I guess whereabouts to start the second machine from to ensure all frames were covered? Simple. Start from the last frame and render out the image sequence in reverse order

Step-by-Step
    • Shader Tree > Properties > Render > Frame
      • Start = last frame number
      • Last  = 1
      • Step -1
Render-Backwards
Forum Link (Old Luxology Forums - no longer exists)
Source  James Darknell (Mutant Pixel)
9.5/102votes
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Render within a Capped Time Limit

Description

The Preview Renderer now lets you specify a total Render Time, giving you a predictable way to meet deadlines as you render out to an image sequence or a movie file.

Although modo tries to fit within the constraints you've imposed, you'll still need to be reasonable. For instance, with movies, say you want one second of video - don't expect modo to render out 24 nicely rendered frames in half an hour.

What I do, is start to render out one frame just to get an idea of how long it will take, and then halve that time and multiply it by the number of frames you have. Yes, it can still end up taking a long time, but it's so worth it especially when you know you're going to have to make some adjustments anyway.

Note: As the time of writing, if you try to place modo in the background while you get on with other work, you will get an error message saying that modo 'lost focus' and aborted. This error message is not evident until you maximize modo again and can be very disappointing if you have been waiting hours already. I suggest like a regular render, that you set it up on a dedicated machine and walk away.

As an alternative, if you just want to check your composition, blocking and timing and you're not fussed about colours, textures, lighting or render quality, you could always do a playblast through your viewport window.

Step-by-Step

From the Render Preview, click on Options, and then right at the bottom you will find Render Animation . Eneter the maximum time you would like your render to take, the frames you want rendered (from > to) and whether you want a single still frame, or an animation.

Source http://www.youtube.com/watch?v=ZVOYCZCsGIo
Author Brad Peebler
9.3/103votes
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