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ANIMATION

Covers morphs, deformations, rigging and animation
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Animated walk cycles

For anyone who is not a full-time rigger or animator, but has tried to create a simple walk cycle, you'll no doubt remember all the time and effort you put in, only to have your character walk like a zombie. Well,  a fellow MODOnaut, Michael Gass, has created this animated walk-cycle script for ACS rigs that will help you out immensely. Even if it's not perfect, it will get you well on your way!

9.3/104votes
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How to 'playblast' an animation

Description

Before you go wasting a heap of time rendering out an entire movie in final quality without even knowing whether it'll work, I suggest that you first render out a lower-res version. In Maya this is called a Playblast.

In modo, I could never remember how to do this. That's why I am posting it here because I am sure a lot of other people either don't know about it, or else, cannot remember where to find it either. But beware, it won't be a nice looking render. It will look just like your viewport, including lights, camera and locators. It's basically so you can check your composition and timing

An alternative lo-res solution, is to render out your animation with a capped time limit. This will look more like a draft version, and can be especially helpful if you know your scene is going to take say 12-24 hours to render properly - and especially if you know things will more than likely need to be changed, but you just don't want to waste all that time waiting at this point, so you could set it up for say 6 hours instead, so that it can be done say over night.

http://www.alphageekgirl.com/?p=1065
Step-by-Step
    • Under the Animation Tab, right-click in the viewport and select 'Record OpenGL to Movie'
Version   MODO 701 / 801
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Making facial deformations using weight maps

Video Date March 8, 2006
Area Covered

In repsonse to a question I received today, here's an old video that I found which explains how to use MODO's tool pipe to paint soft selections.

Greg shows how to add a Weight Map to a face, and then paints areas such as the nose and eyebrows so they can be deformed.

Author Greg Leuenberg - Sabpro
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Kicking up dust

Description Using the new particle system, create the effect of dust being kicked up as a hover biker travels across open terrain.
Origin Supplied by Luxology as part of the Spotlight video series that came with the release of 701 SP1
 modo Version 701 SP1
Description

With the supplied hoverbike, rider and terrain, this series shows how you can create dust particles and get them to kick-up when the hover bike flies by. 

 
URL 701Spotlight_Video_01.mp4 (Download from your Luxology account)
Presenter Andy Brown
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Synching Audio with Animation

Description

In this video, Brad brings in a mesh that already has a morph applied. Then he imports an audio clip, and then using the schematic viewport, wires the audio to the morph animation to produce a woofer speaker pulsing to the beat of the music.

Origin

Supplied by Luxology

 modo Version

Released during 701

Description

Key points:

    • While under the Setup, you'll find an Audio tab under the panel in the top-right. Drag in an audio clip (multiple formats are accepted). Right-click to play.
    • In the schematic viewport drag in sound channel modifiers and the morph, along with multipliers to the increase the intensity and an emitter to spray out particles to the beat of the music.
    • Also shows the waveform display

 
URL YouTube
Presenter

Brad Peebler

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