Step-by-Step |
Create Cameras
- In the Item List, select the Camera, right-click and duplicate
- Rename the duplicate camera - Hero Camera
- Rename the other camera - Free Camera
- Under the Shader Tree, select Render at the top of the list, and then under > Properties > Frame, set the Hero camera as the one you'll be rendering
- Place the Hero camera roughly in the position where you want your final shot to be.
Create Locator
- Create a Locator and rename it Focus
- Place it where you want to focus the camera and lights
- Select the Hero camera and then Ctrl-select the Focus Locator - under the Camera View tab under Properties, select Set Target
- Select each Light, and Ctrl-select the Focus Locator - under the Light's property side-tab, select Set Target
- Set the camera Projection and Effects properties the way you want
- The Hero camera and lights will always stay pointed at the Locator no matter where you move them within the scene
- You can then use the Free camera to move about the scene without messing things up
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