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Shader Tree

Making your own tileable textures

Description

Making your own unique tileable textures is not all that difficult or time consuming and you don't even need to go out to photoshop. In fact, it can all be done within modo using the paint tools, and you can do it in less than 5 minutes!

Assumptions

That you are already familiar with modo's UV mapping and painting tools. (But if not, and you have any questions, please leave a comment below)

Step-by-Step
    • Create a flat plane 3 x 3
    • Create a new UV map using Barycentric projection  UV > UV Projection Tool > Barycentric 
    • Switch to the Paint tab
    • Create a blank texture  > Texture > Add blank colour texture 
    • Start painting your design. No matter what pattern you create it will be tillable!
    • Remember to save your image out > File > Save Image
Barycentric projection
Author Yazan Malkosh
9.7/103votes
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Searching for missing texture image files on Macs

Description

When modo first opens an .lxo file it tries to look for any texture images attached to that scene. If you happen to move your scenes across different machines that have different paths set-up, modo won't always be able to automatically find your texture files. Instead, sometimes it will ask you whether you want to search for them.

Because modo stores image textures under the \Library\Application Support\Content\Assets\Images,  if you try to locate a file saved here using Spotlight, you'll get no results because that folder is restricted from being searched. Two ways to get around this...

Step-by-Step
    • Navigate to your Contents folder and then perform the search, narrowing it down by folder and file name. I actually have a link to my images folder in my Finder sidebar
    or
    • In the spotlight search bar, type in  Filename:"brick_bump.png"  
9.0/101vote
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Textures on replicated items not appearing?

Description

Have you ever replicated an item only to find that its textures didn't copy across?

Step-by-Step
    • Select the texture group in the Shader Tree
    • Under Texture Layers > Group > Item, make sure it is set to All
Source http://forums.luxology.com/discussion/topic.aspx?id=61680
Author  Wayne B
9.5/104votes
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Setting keys in the Gradient Editor

If I don't use the Gradient Editor for a while, something that I always forget is ... How do I create a new key again? So, assuming I'm not the only one, I thought I'd would share it here.

Key Creation

Keys can be added to the currently selected curve(s) by middle mouse-button (MMB) clicking either on the curve itself or anywhere on the background. Or if you don't have a 3-button mouse, you can Ctrl-Alt left-click.

Deleting Keys

Keys can be deleted from curves in two ways:

  • To delete only the currently selected keys press the 'Delete' key.

  • To delete the currently selected keys and keys at the same Input value on associated curves select 'Delete Key' from the RMB context menu.

9.3/103votes
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Which Render Outputs combine to equal the Final Color output?

Ever wondered which render Outputs equate to the Final Color Output?
RenderOutputs

+ Diffuse Shading (Total)

+ Transparent Shading

+ Reflection Shading

+ Specular Shading

+ Subsurface Shading

+ Luminous Shading

= Final Color

Where each successive layer is added to the layer below in the composition

8.7/103votes
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