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Archive for January 2013

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Do you get gamma?

Problem

When applying images to a surface, they may appear in the rendered frame as being a bit too light or washed out. This is because modo always renders internally at gamma 1.0 (linearly), and then applies the user's specified output gamma when displaying or saving the rendered result. 

Bitmapped images typically have automatic gamma applied to them in an image editor or digital camera (otherwise, they would look too dark to most users); and because of this, rendering with modo’s default gamma value (2.2) will make your images appear light or washed out as they have received double gamma. Therefore, it is important to de-gamma your images. 

GammaComparison
Solution

This can be done by inverting the gamma amount, simply by dividing the Render Output gamma amount, whatever it may be (but 2.2 is the default), by the image map's item 1.0 value.

This can be done directly in the value input field using mathematical shorthand. For instance users can simply type “1.0/2.2” into the dialog box and press enter, and it will return the value “0.4546” (modo does the math for you!). Now the rendered image will produce the correct result. 

 

And if you are interested in a general understanding of gamma and how it works on your computer, Richard Yot has made this video that might fill in some of the gaps.

Source  modo 601 User Guide
Author  James Darknell (MutantPixel)

Related Images:

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How to stop 'selecting through'

Description

On the odd occasion I have experienced modo deciding all of a sudden to want to select-through my mesh when I don't want it to. So how do I fix it?

Step-by-Step
    • Under Preferences > Input > Selection > Polygon Selection
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How to tell whether you're in Poly, Sub-D or P-Sub mode

Problem

Have you ever been modelling and you accidentally hit the tab or shift-tab key changing your model from regular faces, to Sub-D, or Pixar-SubS without realising it?

If half your model was in P-Sub and the other half, in Sub-D, could you tell which was which?

Well there is a way, even if it is very subtle.

Face SubD PSub 590
Solution

Just run your mouse over the affected polys and you'll see that when you pre-select the different types of subdivision surfaces that, sub-d is shaded purple, regular faceted polygons (faces) are shaded blue, and P-Subs are shaded green.

I wish they were a little more pronounced though.

    • Sub-Ds - Subdivision Surface smoothed polygons.
    • Faces - regular standard unsmoothed polygon faces.
    • P-Subs - Pixar Catmull-Clark smoothed polygons.

Edit: As I mentioned earlier, the colors are quite subtle. But when I went to change them from their default settings to much darker colors, via > Preferences > Display > Colors >Selection Rollovers, you can still barely discern any difference.

ColorPreferences
 colors changed

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modo file locations on a Mac

So, this article is more for me than for you, because about once a year I have to go delete my 'config' file because something gets messed up in modo, and I end up looking all over the place for them via the Finder when I could have easily found them from within modo.

Now, I realise that most of you will have encountered this at some point or other, but unlike me, I bet you'll remember where the files are located. It's not that I have a bad memory, it's mainly because on my Mac, the folder where my preference files reside is hidden and I send myself nuts looking for it.

For those modo users who are not aware and have not had to do it before... If your modo ever messes up, the standard procedure is to go and delete your config files (they are actually called preferences - configs are something totally different which adds to the confusion). Then the very next time you open modo, Voila!, it will regenerate a new preference file and hopefully everything will be back to normal. 

As a reminder for Mac users... below are the paths to the various files/folders used by modo.
Configs (plist & modo601)

> YourMachineName > Users > You > Library > Preferences > com.luxology.modo.plist

> YourMachineName > Users > You > Library > Preferences > com.luxology.modo601

How to access them from within modo if they are hidden in your Finder

> System > Open User Folder and then navigate up the tree to the Preferences folder

Scripts and Configs (.pl, .py & .CFG)

How to access them via Finder

> YourMachineName > Users > You > Library > Application Support > Luxology > Scripts

> YourMachineName > Users > You > Library > Application Support > Luxology > Configs

How to access them from within modo

> System > Open User Scripts   or  Open User Configs

Content (.lxl, .lxp, .lxe, .lxf etc.)

> YourMachineName > Library > Application Support > Luxology > Content

However, most of this can be accessed quickly via the Preset Browser.

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Bends and Magnet Deformers

In this YouTube video, Dominiek demonstrates animating a ball travelling through a pipe, and in a cartoon-like way, where the pipe bulges, like a snake swallowing a mouse. However cool it looked, I just could not get it working by following his instructions. But I was determined to try and figure it out. So, with the help of Dan Ablan's modo 601 Signature Course, I think I found a much simpler way of achieving what Dominiek's done - without resorting to using curves. Read more
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