Creating directional constraints for eyes
Description | When rendering out characters, most times it's preferable to have them looking straight at the camera. But you may need to move the camera around quite a bit so that you can get just the right angle, which means, you will need to keep manually adjusting the eyes so that they continue to look towards the camera. There is a way though that you can constrain the eyes to remain fixed on a particular spot (locator). That way you can then move the locator anywhere around and the eyes will follow, making it a lot easier for you to set up your shot. If however, you move the locator really close to the eyes, they will go cross-eyed, so using a central controller can help deform the eyes in a non-destructive manner. |
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Step-by-Step |
Prepare eyesSetup Tab |
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Source | You can watch a video that details the process here | ||
Author | Daniel Ripley - cgdreams.co.uk |