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Aligning silhouette people to the Camera

Description

Architectural visualization is often known for its silhouettes of people going about their day. These 2D stencil images can be downloaded from the 'net, or from the MODO asset share site. When it comes to changing camera angles though, it's not necessary for you to go around and tweak each person so that they remain aligned to the camera. Here's a trick I saw Brad Peebler do a few years back.

Step-by-Step

  • Under the Animate tab at the top..
  • in Item mode, select the silhouette Mesh, then Shift-select the camera
  • click on Direction Constrained in the Modifier section

 
Render-Backwards                

You'll notice then that when you move the camera, the 2D Item Mesh will always align to the camera. However, one thing that you probably won't want it to do is, tilt when you move the camera up or down. You just need it to move on the Y-axis only

Render-Backwards
             
  • On the righthand-side, under the Properties tab..
    • click on the Direction Constraint tab
    • click on Add output Options
    • change the Opacity on both the X and Z axes
 
Forum Link http://community.thefoundry.co.uk/tv/training/view.aspx?id=483
Source  Brad Peebler
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